T.I.G.E.R. Valley Low-Light Match Rules
Categories/Divisions
Limited/Iron Sight Category - All weapons must be fitted with standard
"iron sights", scopes and other optics are not allowed. One hand-held
flashlight/personal lights are allowed. Weapon-mounted lights are not allowed.
Compensators/muzzle brakes are not allowed. Factory ported barrels, i.e. Glock
17C are allowed. Magazines may not extend more than 3 inches below the weapon
when inserted in a handgun.
Open/Optic Category - Weapons may be fitted with optics, such as
magnification scopes, "red-dots", etc. A maximum a two lights may be
used. Weapon-mounted lights are allowed. Compensators/muzzle brakes. No
magazine restrictions.
Weapons/Lights
Pistol - Minimum caliber 5.7mm, Maximum
caliber .50AE, no steel core ammunition, magazines not to exceed 3 inches below
the weapon, no multi-round burst or full-auto selection allowed, suppressors
are allowed, Federal statutes apply - documentation must be provided upon
entry.
Lights - Personal/Hand-held lights may be used in either the "Iron
Sight" or "Optic" categories. Weapon-mounted or body-mounted
lights will categorize a competitor within the "Optic Category".
Optics - Any optical device such as, scopes, "red-dots", or other
magnification or vision enhancing devices mounted on any weapon will categorize
a competitor within the "Optics Category".
Other - Other weapons required to complete a given course of fire.
Weapon(s) and ammunition will be provided by Tiger Valley on the evening of the match. A
short period of instruction on operation/function will to each squad prior to
the individual stage briefing.
Holsters
Any IDPA, IPSC, concealed-style, or tactical-style holster is allowed. Shoulder
rigs, vest-mounted, "small of back", fanny packs are not allowed.
Handgun holsters must be attached to a belt or be securely attached to the
body, and cover the trigger. For safety reasons, the removal of holsters during
the match is discouraged.
Weapon Malfunction
Should your primary weapon (rifle or shotgun) have a mechanical malfunction,
you may transition to your secondary weapon (pistol) and attempt to complete
the course of fire. You must ensure that your primary weapon is discarded in a
safe manner (safety applied, muzzle pointed in a safe direction, etc) before
moving down range. "Out of ammo" is NOT a mechanical malfunction.
Allied Equipment
Equipment, such as slings, holsters, or magazine pouces may not be removed at
any time during a course of fire to provide better mobility for the competitor
unless, instructed by a range officer or described in the stage briefing.
Cold Range
All weapons are to be unloaded prior to the commencement of the match.
Loading/Unloading of weapons will be performed under the direction of a Range
Officer.
Match Disqualification
Downed Weapon - Any weapon dropped on the range before, during or after
a course of fire will result in a match DQ.
Discarded Weapon - Discarding a functional primary weapon to gain an
unfair competative advantage will result in a match DQ.
180 Degree - Any weapon pointed in a rearward direction during a course of fire will result in a match DQ.
Sweeping/Covering - Any competitor's muzzle/barrel that points or covers any competitor's body or portion of body at any time during the match will receive a match DQ.
Accidental/Negligent
Discharge - Any
bullet not directed at an intended target and impacting within 3 meters of the
competitor, or any bullet that goes beyond the berm/designated impact area will
result in a match DQ.
Moving Forward of an Unsafe Weapon
If a competator moves down range/forward of a previously discarded primary
weapon and that weapon is determined to be in an unsafe condition, that competator
will receive a match DQ.
Unsportsman-like Conduct - Taunting/Heckling another competitor, intentionally altering/damaging another competitor's gear, arguing with a range officer will result in a match DQ.